Dhamphir (3pp)

Dhamphir

Racial Bonus

+2 Dex or +2 Cha

Backgrounds: Loremaster, knight of the mist, order of the bat—first class, raised by wolves, vampire hunter, and white dragon hunter.

Dhamphiric Regeneration (Racial Power)

Once per battle, you can spend a recovery to regenerate as a free action. You heal using a recovery, rolling recovery dice as usual, but heal only half (rounding down) the amount of healing rolled.

At the start of your next turn, you heal using a free recovery, but heal only half (rounding down) the amount rolled—the first recovery spent continues to fuel the regeneration effect. After you heal this second time, you roll a normal save (11+) to see if the regeneration will continue.

If the save fails, the regeneration ends.

If the save succeeds, the regeneration continues and you will heal using a free recovery for half hit points again at the start of your next turn, and then roll another save to see if the regeneration continues, and so on.

Special: The save to continue the regeneration effect becomes a hard save (16+) if you are at maximum hit points or if you have dropped to 0 hit points or below while the regeneration is in effect.

Champion Feat: If you are engaged with a staggered foe when you use regeneration, the recovery is free.

Identify Vampires (Racial Power)

You can tell if anyone nearby is a vampire as a free action. You have to be able to see them.

 

Section 15: Copyright Notice

Gods and Icons, Copyright 2016, Dread Unicorn Games; Authors: John WS Marvin, Vanessa Rose Phin, Connor W. Marvin.

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