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Gillfolk (3pp)

Gillfolk

Racial Bonus

+2 Con or +2 Cha

Deep Dweller: Gillfolk can move and fight in water as well as a flying creature can in open air. They can breathe both water and air, but must submerge themselves in salt water once every three days or die.

Aberrant Resistance (Racial Power)

Once per battle, you may roll a save against an ability or spell twice and keep the desired result. However, the first save you make against an ability or spell used by a monster of the aberration type in any battle automatically fails.

Champion Feat: Once per battle, you may roll a save against an ability or spell twice and keep the desired result. However, the first save you make against an ability or spell used by a monster of the aberration type in any battle automatically fails.

Section 15: Copyright Notice

Book of Heroic Races: Age of Races 2. © 2017, Jon Brazer Enterprises