Pixie (3pp)



Racial Bonus

+3 Dexterity OR +3 Charisma

Special: When you assign a pixie’s ability scores, both Dexterity and Charisma must appear in their top three ability scores. It’s okay for one or both of these scores to be tied with a fourth score, but neither can drop out of the top three at 1st level.


Pixies can fly. They are very agile flyers, but rather slow. They can’t carry much weight while flying. They prefer staying close to the ground to avoid issues such as strong winds and predatory birds.


Pixie weapon attacks deal poison damage. Poisoning their weapons is the only way pixies can deal damage comparable to larger races.


Pixies get a +4 bonus to AC against opportunity attacks. Strength-based skill checks that require moving heavy objects are one step more difficult for pixies (+5). Checks to squeeze into tiny spaces are one step easier (-5).

Flutter Away (Racial Power)

Once per battle, when you roll a natural even failure with a disengage check, you can reroll the die and take the new result.

Champion Feat If the reroll is successful, any enemy you disengaged from is dazed until the end of your next turn.

Racial Feats

Shrink (Pixie)

Adventurer Feat You can use the Shrink cantrip at-will.

Shrink: You shrink one object from a size that normal humanoids can use to pixie size. You can have one object per level shrunk at the same time. The object stays shrunk while you keep it on your person. If you leave it behind, it returns to its normal size within a few minutes.

Dodge Giants (Halfling, gnome, or pixie)

Adventurer Feat You gain a +1 bonus to AC and PD against attacks from large and huge creatures.

Section 15: Copyright Notice

Dark Alleys & Twisted Paths. © 2019, Kinoko Games

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