Racial Bonus

Arcanites gain a +2 bonus to either Intelligence or Charisma.

Arcane Attunement (Racial Power)

Once per battle, before you make a saving throw against a magical effect, OR just after the battle before you roll to recharge for a spell or magic item recharge, you may choose to roll two d20s instead of one and pick the best result.

Adventurer Feat You may cast the wizard spell counter-magic twice per day, using your highest ability score in place of Intelligence and your level (or one lower) as the level of the spell.

Champion Feat You gain +2 to all your defenses against spells and spell-like attacks.

Epic Feat When you are reduced to 0 hp, deal 10d6 damage to a nearby enemy.

Section 15: Copyright Notice

Book of Ages. Copyright ©2018 Pelgrane Press Ltd. All rights reserved. Published by Pelgrane Press Ltd. under license from Fire Opal Media, Inc.

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