Forgeborn / Dwarf-forged

Racial Bonus

+2 Str or +2 Con

Never Say Die (Racial Power)

Whenever you drop to 0 hp or below, roll a normal save if you have a recovery available. On an 11+, instead of falling unconscious, you stay on your feet and can heal using a recovery. Add the recovery hit points to 0 hp to determine your hp total.

Champion Feat If you roll a 16+ on your never-say-die save, you gain an additional standard action during your next turn.

Racial Feats

Affinity for Artifacts (Dwarf or dwarf-forged)

Source DaTP

Adventurer Feat You can wield one extra magic item without suffering item quirks.

Champion Feat You gain a +1 bonus to recharge rolls for magic item powers.

Epic Feat You treat adventurer tier magic items as champion tier, and champion tier magic items as epic tier.

Engineer’s Aim (Dwarf or dwarf-forged)

Source DaTP

Adventurer Feat You have a +1 bonus to attacks against constructs.

Reassemble (Dwarf or dwarf-forged)

Source DaTP

Adventurer Feat When you use a recovery during a quick rest, add your level to the hit points healed.

Section 15: Copyright Notice

13th Age Archmage Engine, version 3.0. Copyright © 2013-2015 Fire Opal Media. All Rights Reserved. Licensed under the Open Game License.

Dark Alleys & Twisted Paths. © 2019, Kinoko Games

scroll to top