Racial Bonus

+2 Dex or +2 Int


Gnomes have a +2 AC bonus against opportunity attacks.

Confounding (Racial Power)

Once per battle, when you roll a natural 16+ with an attack, you can also daze the target until the end of your next turn.

Champion Feat: Instead of being dazed, the target of your confounding ability is weakened until the end of your next turn.

Minor Illusions

As a standard action, at-will, you can create a strong smell or a sound nearby. Nearby creatures that fail a normal save notice the smell or sound. Creatures that make the save may notice it but recognize it as not exactly real.

Racial Feats

Dodge Giants (Halfling, gnome, or pixie) DATP

Adventurer Feat You gain a +1 bonus to AC and PD against attacks from large and huge creatures.

Improved Illusion (Gnome) DATP

Champion Feat Choose a spell from the wizard’s Illusion school, four or more levels below your class level. Gain that spell as a bonus spell.


Section 15: Copyright Notice

13th Age Archmage Engine, version 3.0. Copyright © 2013-2015 Fire Opal Media. All Rights Reserved. Licensed under the Open Game License.

Dark Alleys & Twisted Paths. © 2019, Kinoko Games

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