Racial Bonus

+2 Con or +2 Cha

Surprising (Racial Power)

Once per battle, subtract one from the natural result of one of your own d20 rolls.

Champion Feat: You gain an additional use of surprising each battle, but you can only use it to affect a nearby ally’s d20 roll.

Racial Feats

Heritage of the Sword (Elf)

Adventurer Feat If you can already use swords that deal d6 and d8 damage without attack penalties, you gain a +2 damage bonus with them. (This bonus doesn’t increase miss damage.) Otherwise, if your class would ordinarily have an attack penalty with such swords, you can now use them without penalties.

Elven Archery (Elf)

Source DaTP

Adventurer Feat You can use bows without attack penalty. When you wield a bow that you can already use without attack penalty from your class, you can reroll any natural 2s on attack rolls with it.

Champion Feat You don’t provoke opportunity attacks when making a ranged attack with a bow.

Half-Elven Multiclass Mastery (Half-elf) 

Source DaTP

Adventurer Feat You ignore the key ability score modifier rules for multiclassing. Calculate the modifiers for each class individually.

Section 15: Copyright Notice

13th Age Archmage Engine, version 3.0. Copyright © 2013-2015 Fire Opal Media. All Rights Reserved. Licensed under the Open Game License.

Dark Alleys & Twisted Paths. © 2019, Kinoko Games

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