Racial Bonus

+2 to any ability score.

Bonus Feat

At 1st level, human PCs start with two feats instead of one.

Quick to Fight (Racial Power)

At the start of each battle, roll initiative twice and choose the result you want.

Champion Feat: If you roll a natural 19 or 20 for initiative, increase the escalation die by 1 (usually from 0 to 1 since it’s the start of the battle).

Racial Feats

Human Ingenuity (Human)

Source DaTP

Adventurer Feat You gain a +1 bonus to any skill check where the difficulty is hard or higher.


Section 15: Copyright Notice

13th Age Archmage Engine, version 3.0. Copyright © 2013-2015 Fire Opal Media. All Rights Reserved. Licensed under the Open Game License.

Dark Alleys & Twisted Paths. © 2019, Kinoko Games

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