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Lizardman

Lizardman

Racial Bonus

Lizardmen gain a +2 bonus to either Dexterity or Charisma.

Frenzy (Racial Power)

Once per battle, you may declare you are entering a frenzy. Make the following attack:

Quick action
Special: You can make a number of attacks equal to the escalation die, but may only target a single creature with half of the potential attacks (rounded up).
Target: One creature engaged with you
Attack: 6 + your level vs. AC
Hit: 1d8 X your level damage.
Miss: You take damage equal to your level.

Adventurer Feat Once per day when grabbed or stuck, you can spend a recovery (regaining no hp) and end that condition on yourself.

Champion Feat You may replace one of your frenzy attacks with an at-will or basic attack.

Epic Feat As a standard action, you may move across any relatively flat surface (a calm lake, a wall, a ceiling, etc.).

Section 15: Copyright Notice

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