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Wood Elf

Wood Elf

Racial Bonus

+2 Dex or +2 Wis

Elven Grace (Racial Power)

At the start of each of your turns, roll a die to see if you get an extra standard action. If your roll is equal to or lower than the escalation die, you get an extra standard action that turn.

At the start of battle, you roll a d6. Each time you successfully gain an extra action, the size of the die you roll increases by one step on the following progression: (d4), d6, d8, d10, d12, d20. If you get an extra action after rolling a d20, you can’t get any more extra actions that battle.

Champion Feat: Once per day, start a battle rolling a d4 for elven grace instead of a d6.

Racial Feats

Heritage of the Sword (Elf)

Adventurer Feat If you can already use swords that deal d6 and d8 damage without attack penalties, you gain a +2 damage bonus with them. (This bonus doesn’t increase miss damage.) Otherwise, if your class would ordinarily have an attack penalty with such swords, you can now use them without penalties.

Elven Archery (Elf) DATP

Adventurer Feat You can use bows without attack penalty. When you wield a bow that you can already use without attack penalty from your class, you can reroll any natural 2s on attack rolls with it.

Champion Feat You don’t provoke opportunity attacks when making a ranged attack with a bow.

Hunter’s Aim (Nyama, Wood Elf) DATP

Adventurer Feat You have a +1 bonus to attacks against beasts.

Untamed Instinct (Nyama, Wood Elf) DATP

Adventurer Feat You have advantage on all skill checks regarding wild animals.

Section 15: Copyright Notice

13th Age Archmage Engine, version 3.0. Copyright © 2013-2015 Fire Opal Media. All Rights Reserved. Licensed under the Open Game License.

Dark Alleys & Twisted Paths. © 2019, Kinoko Games